
In the expansion, this ability is also used by EXALT Medics and EXALT Elite Medics. This also grants Rifle Suppression the chance to both neutralize an enemy temporarily and potentially permanently. Covering Fire now produces a credible chance of preventing an enemy's attack altogether. Despite the animation hiccup appearing to leave the enemy exposed they will still benefit from any relevant cover bonus.

This expansion changes Covering Fire to be triggered before the enemy shoots technically the enemy's stepping out of cover animation runs first but the gun firing animation (and damage) isn't produced until after the Covering Fire reaction shot is resolved.

As such it is generally better to have a Support shoot at the enemy during the player's turn, taking advantage of any critical hit chance, especially if the Support has gained a flanking position or the enemy is otherwise exposed. Additionally, since the ability does not trigger until after the enemy fires, the enemy has a chance to neutralize the Support (or another soldier) with their initial shot. That said, firing at enemies in cover tends to have little effect given the Aim penalty and zero critical hit chance with reactive fire and thus wastes ammo. Covering Fire has notable synergy with Rifle Suppression, allowing reactive fire against a target who fires while suppressed, and Sentinel, allowing a Support to get two shots with Overwatch per turn as opposed to one normal.
